LoveYa - an IOS application in the world of wellness

LoveYa was a project that I build from scratch with my team mate from IronHack, Niravone

54752f47-88c1-4dca-bd69-96bf0630c19c.png

How LoveYa was created

Despite the vast availability of personal metrics and health apps, people continue to struggle to maintain a healthy lifestyle.

For this project we had to conduct user research to understand people's relationship with mental, physical, and emotional well-being in order to develop a tool that will drive them to action.

We wanted to create a meditation application that is caring and friendly for our futur users.

Market Research

e279522c-850f-44b2-811c-5c03d7528267.png
 

After a market study, 4 competitors stood out, Petit Bamboo, Calm, Meditopia and Mind.

These applications are quite complete, but there are some issues.

As a matter of fact either they have a very busy design, with a lot of informations, or an unclear user flow or the content is mainly available with a premium subscription.

Or how to get even more stressed out before you can relax.

In a second step we started our quantitative and qualitative analysis. Several very important pieces of information emerged from our survey results.

The main idea we had was to make LoveYa as customizable as possible. But first we had to make sure that potential users would be willing to share personal informations like their moods or feelings after a meditation session.

After that we interviewed 4 people, and use the affinity diagram statement to organize and cluster ideas and data to effectively develop a solution that meet the needs and expectation of our futur users.

 
4f4b01a7-1efe-49c6-9037-3640fc61df41.png

100 person - 82 % Female / 17% male - 82 % between 25-40 years old

  • To work deeper on the users needs, but also to define the services that are most in line with our users’ expectations. We have worked with the value proposition canvas method.

    This allowed us to validate our targets as well as the needs, problems and hopes of our clients.

  • And then we used the MOSCOW technique to organize the features that appeared.

Meditation, serenity and self-love are within a reach.

MVP

After all this research we were able to establish our Minimum Viable Product.

26c8b99b-928e-433a-89fe-167fc509f878.png
 

The goal of LovaYa will be to propose anytime and anywhere a friendly and caring emotions virtual coach that is fully adaptable to the need of the users and their goals at that precise moment.

Create a chatbot as a personnal assistant that cares about how the user feels during the day and allows them to define what they needs by suggesting personnalized contents.

This includes specific features such as :

  1. Guided meditations adapted to the user’s level

  2. A possibility to review the session

  3. Progress tracker and gamification.

By ensuring that these things are available, the user will be able to manage his emotions in all circumstances.

Contexte

c877246a-5355-4836-9abb-e4319205a130.png

Meet Ines, our primary persona for LoveYa.

In order to characterize our target, we have created the profile of a woman in her thirties, an hard working mother.

Stressed at work, she has trouble sleeping, relaxing and having a break between her work and family life.

She would like to find an accessible activity to fit into her schedule to relax and improve her sleep.

Design iterations

This is a typical example of how Ines might use LoveYa.

e3a3d4af-ee24-4d27-bd44-ce94956589ad.png
 

This morning Ines had no time, it was a rush to get the kids to school, they had trouble waking up and so did she.

The stress and the tiredness already started to accumulate at the beginning of the day.

She arrives at work, there are a lot of urgent requests to process, she feels overwhelmed. She starts to feel the need to calm down and find a solution to relax. She think about LoveYa.

She opens the application and fills in her current mood status in order to have content adapted to her situation. Her virtual coach suggests several types of meditation depending on her mood, her level and the time.

She chooses a short guided meditation. She is now relaxed and satisfied and can if she wishes give feedback to improve the next meditation selections.

04319977-8d61-4892-93af-fc687de15a9f.png

Following the user flow we started and tested the sketches and then we arrived at the mid-fidelity tests.

Several things were corrected…

  • Users wanted to be introduced to the chatbot to know its existence before using the application.

  • For accessibility matter, the moods tags has to be highlighted with text.

  • On the “Thank you” pop-up, we put informations about the gamification to motivate the users in their progress.

  • After the meditation the rating pop-up is now join with a caring message.

 

After making a mood board and choosing the color palette.

We decided to give life to our mood and meditation coach Aï

(which means love in Japanese).

Here is the Hi-Fidelity prototype of LoveYa

 
Précédent
Précédent

Joodi, the free solidarity lottery - A new user flow for a better game experience

Suivant
Suivant

Parescence, a digital companion for the first months with baby - Designing support for new parents